Unlike the original, this remake is very guided, with glowing waypoints added to the map by Chozo Statues found scattered throughout, meaning you're never really lost. These statues restore your health and show you where to go next.ĭemonstration, however, is the ideal ation to describe the flip side of Zero Mission. Where Metroid has aged, Zero Mission remains as contemporary as ever, 15 years on. The original Metroid's structure and, well, mission are superbly repurposed into a thoroughly polished, playable entry in what is debatably Nintendo's most respected series. It's a beautiful game, one of the best looking GBA titles alongside the gorgeous Astro Boy: Omega Factor. It's a celebration in the way it takes the bare bones NES Metroid and expands on it heavily, adding the smooth control of the divisive Metroid Fusion, as well as gameplay and aesthetic inspiration from the SNES masterpiece Super Metroid. Metroid: Zero Mission, its 2004 remake, arguably forsakes its source material's dual ations for a different pair celebration and demonstration. It retains a convincing atmosphere of cold isolation, of fearful desolation. Metroid, while inarguably archaic in its mechanics, remains terrific. Not dated, because that's a passive-aggressive way of saying "aged badly".
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